In this project, I wanted to show how traditional forms of representation, i.e, popular mainstream film, are complicated by representations and my use of technology. In other words, I analyzed several recent popular movies, Johnny Mnemonic, Virtuosity, Strange Days, The Net, and Copycat, for their treatment of computers and bodies. Often, bodies becomes "Woman," particularly in these films. The cinema features and centralizes the physical appearance of women, highlighting one body to represent women as a whole. Whereas traditional film tends to objectify women, the use and of new technology, for example, virtual space and computer mediated forms of communication, reveal that the category "Woman" is not so easily definable. The movies in this report compare by foregrounding bodies, identities and the complications that result from new forms of technology. However, each film, individually, introduces critical issues and intertextualizes this traditional form of representation through the suggestion of another representation: the computer. Whereas as spectators, we sit and watch a movie on a television or movie screen, in the movie, the characters interact, kill, love, live and survive through their computer screens.
Feminists have postulated forms of radical spectatorship in which a spectator or a community of spectators can recuperate a film for its empowering moments or find gaps in the seams of its narrative. The representation of computer interaction complicates our role as spectators.
In an interview for Wired, Sandy Stone discusses how virtual space complicates our defintions of our bodies and our identities. Susan Stryker poses,
Often bodies are used to define "who we really are." Because bodies are physical they seem to transcend the fluidiy of language and are often ascribed to the realm of the "natural," the "a-historical," and the "transcendent." These movies reveal that bodies are not as static as they seem. Furthermore, representations of bodies are not wholly monolithic. The suggestion of virtual space or alternate realities and differing definitions of identity manifest and destablizes a traditional genre, the cinema, a genre that tends to naturalize the categories of "Woman" and "Man" and tries to isolate the body.
In the various pages I have constructed to discuss these films, I use
repeated images of the starring female actor as a backgorund. I hope to call attention to the
presence of female bodies in all of these films through this gesture. The text is always
complicated by the body. Futhermore, when I examine the films, I use the names of the actors
rather than the characters. Once again this is a self conscious genture. I hope to contextualize
the previous (or lack there of) work of the actors. We, as spectators, bring our own knowledge
and opinions of these actors as well as our own personal histories and investments to these movies
and I want to call attention to the importance of the cultural reader. Several themes permeate the
films, especially conspiracy and surveillance, which connect to definitions of or threats to
personhood and identity. After all, where does the image end and my body begin? Where does
virtual space stop and "reality" take over? Johnny Mnemonic
Strange Days
Virtusoity
The Net
Copycat
Bibliogrphy
This page was made for Randy Bass' graduate seminar:
The Electronic Kool-Aid Acid Text, or, Text, Knowledge, and Pedagogy in the Electronic Age,
Spring 1996.