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Analysis of President '96
In his essay, "The Political Computer: Hypertext, Democracy, and Habermas,"
Charles Ess addresses the "belief that hypertext technologies, especially
as those technologies include computer communication networks, may lead
to
a democratization of society (Ess 246)." This idea
is held by many theorists
like George Landow and Mark Poster, who see in electronic systems such
as
the World Wide Web the potential for citizens to play a greater role
in
self-governance. But how might one define this new type of
'cyberdemocracy'?
Does the fact that people have quicker and more comprehensive
access to
information signal an expansion of the democratic process? Or must
enhanced
participation by citizens be the essential factor
in such an expansion?
President '96, is a political campaign
simulation
designed by Crossover
Technologies, in conjunction with
America OnLine
and
the Markle Foundation,
which provides a revealing glance at the potential
function of cyberdemocracy.
This site enacts an imaginary race for the presidency which draws on
current personalities and issues. A look at the list of Republican,
Democrat
and Independent candidates reveals characters who have real-life
correlation
to President Clinton, Bob Dole, Ross Perot and Anne Richards, to name a few.
The issues that are deigned important in the President '96 simulation
also
have contemporary relevance: candidates and players state their positions
on topics like abortion and school vouchers. Though simply a game for
political junkies, President '96 raises quite a few questions about
democracy's relation
to computer technology.
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