|  | Analysis of President '96
 In his essay, "The Political Computer: Hypertext, Democracy, and Habermas,"
Charles Ess addresses the "belief that hypertext technologies, especially
as those technologies include computer communication
 networks, may lead
to
a democratization of society (Ess 246)."  This idea
is held by many theorists
like
 George Landow and Mark Poster, who see in electronic systems such
as
the World Wide Web the potential
 for citizens to play a greater role
in
self-governance.
 But how might one define this new type of
'cyberdemocracy'?
Does the fact that people have quicker and more comprehensive
access to
information
 signal an expansion of the democratic process?  Or must
enhanced
participation by citizens be the essential
 factor
in such an expansion?
President '96, is a political campaign
simulation
designed by Crossover
 Technologies, in conjunction with
America OnLine
and
the Markle Foundation,
which provides a revealing
 glance at the potential
function of cyberdemocracy.
 	 This site enacts an imaginary race for the presidency which draws on
current personalities and issues.  A look at the list of Republican,
Democrat
and Independent candidates reveals characters who have real-life
 correlation
to President Clinton, Bob Dole, Ross Perot and Anne Richards, to name a few.
The issues that
 are deigned important in the President '96 simulation
also
have contemporary relevance: candidates and
 players state their positions
on topics like abortion and school vouchers.  Though simply a game for
political
 junkies, President '96 raises quite a few questions about
democracy's relation
to computer technology.
  
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